Chapter 1: Overview
Why the league exists, and the four principles it runs on.
RMF1 Championship
Why the league exists, and the four principles it runs on.
Wednesday 9pm EST, a 16-race season, a fixed points scale, four one-point bonuses and the tiebreaks.
Registering, how divisions are assigned, and the licence points that track penalties.
How a constructor is run: appointment, duties, contracts, transfers and mid-season signings.
A $60M salary cap, driver values by contract position, reserves, waiver fees and the cost of going over.
Race Control's authority, lobby settings, attendance and equipment.
Lobby opening, qualifying, safety cars, disconnects, restarts and how a race is classified.
How to race: overtaking, defending, corner rights, rejoining, blue flags and conduct.
Incident reports, evidence, steward review, penalties, appeals and in-game penalties.
The standard time penalties and licence points for common offences.
Reflex Motorsport Formula 1 was created with the intention of bringing a professional, fair, and competitive environment for sim racers to be a part of. The goal is to provide an experience that mirrors real-world competition while maintaining respect, transparency, and a commitment to sporting integrity.
RMF1 is built on four core principles:
Points by finishing position
19th and below score 0. Pole, fastest lap, Driver of the Day and most positions gained are +1 each.
From Season 2. Season 1 was scored 25, 23, 21, 19, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 5, 3, 1, and its results stand as they were.
Championship points shall be awarded according to a fixed scale, regardless of grid size or race turnout. Only classified finishers are eligible. Nineteenth place and below score zero championship points from the finishing table.
The following bonuses are each worth one championship point and may be earned in addition to finishing points. A driver may receive more than one bonus in the same event. Bonuses are awarded only to classified finishers.
Race Control shall import the official classification from the race UDP data file. Finishing order, classified status, qualifying grid (pole), fastest lap, most positions gained, and the automatic Driver of the Day pick are taken from that file, the fixed points table is applied, eligible bonuses are added, and Drivers’ and Constructors’ Championship standings are updated when the results are published. Race Control may manually override finishing order, status, disqualifications, penalties, Driver of the Day, or points to correct errors, including restoring time where an in-game track-limits or unserved ten-second penalty appeal is upheld (Chapter 9.6).
Constructors shall receive the combined championship points scored by both of their full-time drivers during each championship event.
In the event of a tie in either championship standings, the higher position shall be awarded to the driver or constructor with the greater number of race victories. Should the tie persist, the number of second-place finishes, followed by third-place finishes, and so forth, shall be used until the tie is broken.
New Drivers
Returning Drivers
Drivers can also complete signup on this site: F1 driver signup.
All applicants shall undergo an evaluation process before being assigned to a championship division. Evaluations may include, but are not limited to, Time Trial results, previous league experience, racecraft, consistency, and any additional assessments deemed necessary by RMF1.
RMF1 reserves the right to promote or reassign any driver before or during the season if their demonstrated pace or race performance is deemed significantly inconsistent with the competitive level of their assigned championship.
Any attempt by a driver or team to deliberately misrepresent a driver’s competitive ability, manipulate evaluation results, or otherwise obtain an unfair competitive advantage through the placement process shall be considered a breach of sporting integrity and be subject to the following penalties:
License points
License points are cumulative throughout the season — each driver starts with zero. The licensing system will be directly related to penalties that are officially issued via the stewards:
| Offense | License Points |
|---|---|
| Warning | 1 |
| 3-Second Time Penalty | 2 |
| 5-Second Time Penalty | 3 |
| 10-Second Time Penalty | 4 |
| Sporting Regulation Infraction | Steward discretion |
A time penalty is graded on the nature of the offense alone. Where an offense costs another driver race time, track position, or a grid position, that consequence is reflected in additional License Points rather than a longer time penalty — Stewards may add License Points on that basis to any penalty issued under Appendix A.
Every three consecutive championship races without a steward-issued license point, one point drops off (down to zero). Race Control reserves the right to increase or decrease License Points where exceptional circumstances exist.
Race Control reserves the right to award additional License Points or impose immediate disciplinary action for acts of intentional misconduct, abuse, cheating, or behavior that occurs within RMF1 jurisdictions (DMs, Discord Server).
Any driver that finishes the season with 0 or fewer license points will receive a special “clean driver” role in Discord.
Each constructor shall be represented by one Team Principal, appointed by RMF1 Race Control prior to the commencement of each championship season.
Team Principals are responsible for the day-to-day management of their constructor, including but not limited to:
Team Principals are responsible for negotiating and managing all Driver Contracts on behalf of their constructor. At the conclusion of each championship season, RMF1 shall enter an official Off-Season (Free Agency) period. During this time, Team Principals may officially negotiate with current drivers, free agents, and other Team Principals in preparation for the upcoming season.
Team Principals may sign a Free Agent to replace a contracted driver at any point during the championship season. Prior to signing a replacement driver, the Team Principal must officially waive the outgoing driver. Upon release, the driver shall immediately become a Free Agent and may negotiate with any constructor.
Each team will consist of one Team Principal and two drivers per division (Team Principals can also be signed as a full-time driver). Alternative staffing positions are permitted (Sporting Director, Lead Engineer, etc.). Please ensure these individuals are members of the Reflex Discord so they can be given their respective roles, and include these individuals under your team’s official roster.
The RMF1 Salary Cap exists to promote competitive balance and encourage strategic team management throughout each championship season. Each constructor shall be allocated an annual salary cap of $60 million, which shall be used exclusively for driver contracts and any applicable salary adjustments incurred during the season.
Driver contracts are directly tied to a driver’s expected championship performance. Prior to each season, Team Principals shall sign drivers to a Contract Position (P1–P22) based on where they anticipate the driver will finish in the Drivers’ Championship within their respective division. For example, a driver signed to a P4 Contract is expected to finish 4th in the Drivers’ Championship. If they exceed their agreed contracted position at season’s end, Performance Adjustment (5.4) will take effect.
| Position | Salary |
|---|---|
| P1 | $30,000,000 |
| P2 | $27,000,000 |
| P3 | $25,000,000 |
| P4 | $23,000,000 |
| P5 | $21,000,000 |
| P6 | $19,000,000 |
| P7 | $18,000,000 |
| P8 | $17,000,000 |
| P9 | $16,000,000 |
| P10 | $15,000,000 |
| P11 | $14,000,000 |
| Position | Salary |
|---|---|
| P12 | $13,000,000 |
| P13 | $12,000,000 |
| P14 | $11,000,000 |
| P15 | $10,000,000 |
| P16 | $9,000,000 |
| P17 | $8,000,000 |
| P18 | $7,000,000 |
| P19 | $6,000,000 |
| P20 | $5,000,000 |
| P21 | $4,000,000 |
| P22 | $3,000,000 |
From Season 2. Season 1 contracts keep the salaries they were signed at, which paid P12 $13.5M, P14 $11.5M, P16 $9.5M, P18 $7.5M and P20 $5.5M.
At the conclusion of each championship season, every driver’s final Drivers’ Championship position shall be compared to their assigned Contract Position. Should a driver finish above their Contract Position, the constructor shall incur a Contract Performance Adjustment equal to the difference between the Driver Value of the position finished and the Driver Value of the Contract Position, plus $1 million. Contract Performance Adjustments shall be included in the constructor’s final Salary Cap calculation for the purpose of determining any applicable Salary Cap Violations.
From Season 2. In Season 1 the adjustment was $2 million for each championship position exceeded.
Reserve Drivers are drivers who are not contracted to a full-time constructor and remain available to substitute for any team throughout the championship season. Each One-Race Reserve Contract carries a fixed cost of $2 million, which shall immediately count toward the constructor’s Salary Cap. A Reserve Driver Contract shall expire immediately following the conclusion of the championship event in which the driver participated.
From Season 2. In Season 1 each such open seat was a $4 million Salary Cap charge.
A constructor’s final Salary Cap calculation shall be determined at the conclusion of the championship season. A constructor’s total salary commitment shall include all contracted full-time drivers, Reserve Driver Contracts, Driver Waiver Fees, Contract Performance Adjustments, and any overage carried from the previous season.
Constructors that exceed the Salary Cap shall incur automatic sporting penalties based on the amount by which they exceed the prescribed limit:
| Amount over Salary Cap | Penalty |
|---|---|
| Up to $20 Million | 3 Constructors’ Championship Points Deduction for every $1 million, or part of $1 million, over the Salary Cap |
| Over $20 Million | Subject to Race Control Review, including additional sporting penalties up to and including championship exclusion. |
Salary Cap Violations shall be assessed immediately upon a constructor exceeding the Salary Cap, and grow as the overage grows. Should a constructor reduce its total salary commitment after exceeding the Salary Cap, no Constructors’ Championship Points shall be restored. Constructors’ Championship Point deductions are permanent for the duration of the championship season.
The largest amount by which a constructor exceeded the Salary Cap during a season shall also be deducted from that constructor’s Salary Cap for the following season.
From Season 2. In Season 1 each $5 million, or part of it, over the Salary Cap cost 25 Constructors’ Championship Points, up to 100, and Season 1 overages are not carried into Season 2.
Any attempt to intentionally conceal, manipulate, or circumvent the Salary Cap Regulations shall constitute a serious breach of sporting integrity and may result in additional disciplinary action at the discretion of Race Control.
Constructors releasing a contracted driver during the championship season shall incur a Driver Waiver Fee, which shall immediately count toward the constructor’s Salary Cap.
| Original Contract Position | Driver Waiver Fee |
|---|---|
| P1 – P5 | $3 Million |
| P6 – P10 | $2 Million |
| P11 – P22 | $1 Million |
Lobby settings for Division I:
If the league is only able to field one full grid, Division II assist restrictions shall be implemented.
Drivers are required to utilize the weekly race check-in system via Discord — this is designed to provide full transparency on a week-to-week basis, and provide Team Principals the opportunity to make necessary roster changes, or pursue reserve drivers if needed. If drivers are not utilizing the check-in system, Team Principals are to handle this internally.
All drivers participating in league events are responsible for all their equipment including, but not limited to — internet reliability, gamepads, wheels, wheel bases, pedals, monitors, etc. If equipment fails, or causes an issue with another driver’s race, there will be a review from Race Control to determine the necessary consequences.
All drivers will be sent an invite to join the race lobby 15 minutes prior to the official race start time. It is important that drivers join in a timely manner to ensure proper team selection and that the event starts on time. Drivers who are running late must communicate with Race Control — it is up to the lobby host’s discretion on whether or not to wait for a late driver. If a driver is running late and misses the lobby start, they are allowed to join during qualification. If a driver fails to join before the qualifying session commences, they are not allowed to race in that event.
Drivers must maintain safe and predictable behavior throughout qualifying. Cars that are not on a flying lap must make every effort not to interfere with vehicles that are.
The following shall be considered qualifying interference:
If a driver is being obstructed, they must still make every reasonable effort to avoid causing a crash. Failure to do so may result in a penalty of their own.
If a driver does not have sufficient time to leave the pit lane and complete a flying lap before the session expires, they shall remain in the pits. The game assumes control of the car when the session timer reaches zero. A driver whose AI then causes qualifying interference may be deemed responsible.
Impeding another driver without contact shall result in a Warning. Impeding another driver with contact shall be determined by the Stewards. Deliberate or repeated interference may attract a more severe penalty at the discretion of the Stewards.
The Safety Car shall be enabled for all official RMF1 championship events. Upon deployment of the Safety Car, all drivers shall immediately reduce their pace and comply with all in-game Safety Car procedures.
Drivers must maintain a safe distance to the car ahead and avoid unnecessary acceleration, braking, or weaving that may endanger other competitors. Overtaking under Safety Car conditions is prohibited unless:
Drivers are required to maintain a single-file formation and stay strictly behind the car ahead of them. Under no circumstance shall any driver be alongside another car in any Safety Car situation, whether virtual or full course.
While drivers are permitted to weave across the track to keep heat in their tyres, they cannot pull up alongside another competitor. Doing so may result in being reported and, upon Steward review, may be deemed a Sporting Regulation Infraction (Chapter 9.4 and Appendix A).
Any incident occurring while the Safety Car is deployed shall be subject to enhanced scrutiny by the Stewards due to the expectation of reduced racing speeds and increased driver awareness.
Once the Safety Car period has concluded, the race leader shall control the pace of the field until the green flag conditions are established by the game. Drivers must remain alert and maintain a safe distance to the car ahead while preparing for the restart. Overtaking prior to the official restart is prohibited unless permitted by the game or directed by Race Control.
Should a driver disconnect from an official championship event, the race shall continue unless Race Control determines that exceptional circumstances warrant alternative action.
Drivers who disconnect during the race may rejoin if the game allows. Any laps or positions lost as a result of the disconnection shall not be restored unless otherwise determined by Race Control under exceptional circumstances. Repeated disconnections determined to be intentional or avoidable may result in disciplinary action.
Race Control reserves the right to restart, postpone, or abandon an official championship event in the event of widespread technical issues, server instability, game-breaking bugs, or other exceptional circumstances that materially compromise the competitive integrity of the event.
Should a restart be declared, Race Control shall communicate the applicable restart procedure, including the race distance, grid order, and any additional instructions deemed necessary.
Drivers shall be classified according to the official race results recorded by the game, unless amended by post-race steward decisions.
Any post-race time penalties, disqualifications, or other sporting penalties imposed by the Stewards shall be reflected in the official race classification and championship standings. In-game track-limits time penalties, and a ten-second time penalty issued by the game that the driver did not serve during the event, may be appealed after the race in accordance with Chapter 9.6. Where such an appeal is upheld, Race Control may amend the official classification to restore the time. Race Control shall publish the official race results following the conclusion of all steward investigations. These published results shall constitute the final classification for championship purposes.
All drivers are expected to compete in a fair, respectful, and sportsmanlike manner at all times. Drivers must make every reasonable effort to avoid avoidable contact, maintain control of their vehicle, and respect the rights of fellow competitors. The responsibility to avoid contact rests with all drivers. A driver may not rely solely upon another competitor to prevent an incident.
The responsibility for completing an overtake safely rests primarily with the overtaking driver. An overtaking maneuver shall only be attempted when a realistic opportunity exists to complete the pass without avoidable contact. Drivers shall not initiate overtaking attempts from an unreasonable distance or rely upon another competitor to avoid a collision.
A driver may make one defensive move to protect their position on a straight. Following the initial defensive move, the defending driver may return to the racing line, provided such movement is completed safely, leaves adequate space for the approaching competitor, and occurs before the braking zone.
Corner rights shall be determined by the relative positioning of both vehicles at corner entry. A driver claiming racing room must have established a significant and sustainable overlap prior to the turn-in point. Drivers shall leave sufficient racing room where another competitor has legitimately earned the right to space.
A driver shall not obtain corner rights by making an unrealistic or uncontrolled overtaking attempt. Late-braking maneuvers, divebombs, locking, or throwing a car into the corner solely to create overlap leading up to, at, or after the turn-in point shall not, by themselves, establish the right to racing room.
When determining corner rights, the Stewards shall consider whether the overtaking driver could have reasonably remained within the confines of the circuit, maintained control of the vehicle, and completed the corner without requiring the other driver to take evasive action.
Simply placing a car alongside at the point of contact does not automatically establish corner rights.
Drivers leaving the racing surface for any reason remain solely responsible for rejoining the circuit safely. A driver rejoining the circuit must not obstruct, impede, or endanger approaching competitors.
As soon as a driver is caught by another who is about to lap them, they must allow the faster driver through at the earliest opportunity. They have the remainder of the current sector and the entirety of the next sector in which to do so.
A lapped driver is not required to leave the racing line immediately, but they must not actively defend against the leading cars or unnecessarily delay them.
Any driver deemed to have attempted to deliberately block or hinder the faster car shall be severely penalized at the discretion of the Stewards and Race Control.
Lapped cars may unlap themselves if their pace allows them to create a gap in a reasonable amount of time.
RMF1 maintains a zero-tolerance policy toward unsportsmanlike conduct. The following behaviors may constitute Unsportsmanlike Conduct, including but not limited to:
Race Control reserves the right to impose penalties beyond the standard penalty guidelines where conduct is determined to have intentionally undermined the sporting integrity of the championship.
Drivers wishing to contest an on-track incident must submit an Incident Report through the official RMF1 reporting system on the website. Incident Reports must be submitted within twenty-four (24) hours of pending results being posted for the applicable championship event. Reports cannot be filed before pending results are posted, or after that twenty-four hour window has closed. Each report shall clearly identify the lap, corner, and drivers involved, and must include all supporting evidence available to the reporting driver.
The named driver shall have twenty-four (24) hours from the time the Incident Report is filed to submit a defense, or to notify the Stewards that they have nothing to submit. Failure to respond within that window shall close the defense period, and the matter may proceed to Steward review without a defense on file.
Drivers are responsible for providing sufficient evidence to support any submitted Incident Report. Acceptable evidence may include, but is not limited to:
Failure to provide sufficient evidence may result in the dismissal of the Incident Report.
All Incident Reports shall be reviewed by the appointed RMF1 Stewards. Stewards shall evaluate each incident impartially and in accordance with the Sporting Regulations, Racing Code, and the overall principles of fair competition. In reaching a decision, the Stewards may consider, including but not limited to:
Steward decisions shall be based upon the totality of the circumstances rather than any single factor.
Where a breach of the Sporting Regulations or Racing Code is established, the Stewards may impose one or more of the following penalties (see Appendix A — Penalty Guidelines):
The severity of any penalty shall be proportionate to the nature and circumstances of the offense. The consequences suffered by another driver do not lengthen a time penalty; they are reflected in additional License Points underChapter 3.4. Not every on-track incident warrants the application of a sporting penalty. Stewards may determine that an incident constitutes a Racing Incident where no driver bears predominant responsibility.
A driver who does not finish the race (DNF) can still be found at fault. A time penalty would not change their result, so a Sporting Regulation Infraction (SRI) is applied instead. The Stewards set the License Points on that SRI under Chapter 3.4, and no time penalty is added.
Drivers and Team Principals may submit a formal Appeal through the official RMF1 reporting system. The Appeal ticket is the sole in-house channel for:
Appeals of a Steward decision shall only be considered where significant new evidence becomes available, a material error in the application of the regulations is alleged, or Race Control determines that exceptional circumstances exist. An Appeal shall not constitute an automatic rehearing of the original incident.
Following review, Race Control may uphold, amend, or overturn the original decision or restore time on the official classification. Only one Appeal may be filed against any given subject. All appeal decisions are final.
A track-limits time penalty recorded by the game, or a ten-second time penalty issued by the game that the driver did not serve during the event — including where that ten-second penalty is attributable to an in-game bug — may be appealed after the race. This provision exists to ensure that drivers are not competitively disadvantaged by a fault of the game rather than by their own conduct.
A ten-second penalty that the driver served during the event cannot be appealed under this article, whatever its cause. Only a penalty that remains unserved and is carried as time on the official result may be appealed.
Such an appeal shall be submitted through the official RMF1 reporting system as an Appeal ticket within twenty-four (24) hours of pending results being posted for the applicable championship event. The appellant shall identify the race and the lap on which the penalty was issued, and shall provide evidence in support of the review.
Where Race Control is satisfied that the penalty was issued in error by the game, the official classification may be amended to restore the time. Penalties that are correctly issued for a genuine sporting infringement remain in force. Ten-second time penalties imposed by the Stewards under Appendix A are appealed as a Steward decision under Chapter 9.5, not under this article.
| Penalty | Typical use | License Points |
|---|---|---|
| Warning | Minor offenses with no competitive impact | 1 |
| 3-Second Time Penalty | Minor avoidable contact, exceeding track limits to gain an advantage, forcing another driver off-track, a push to overtake (pushing into the car ahead to get past), or other minor violations. | 2 |
| 5-Second Time Penalty | Moderate avoidable contact, including contact that causes another car to lose control, unsafe rejoins, failure to leave sufficient racing room, or repeated minor offenses. | 3 |
| 10-Second Time Penalty | Significant avoidable contact, causing contact during a safety car, repeated reckless driving, or other major violations. | 4 |
| Sporting Regulation Infraction | Catch-all for incidents outside the warning / 3s / 5s / 10s criteria — unsafe restarts, driving alongside another car under a safety car or virtual safety car, dangerous driving, Discord conduct, or other etiquette breaches. Stewards set the severity and may apply a time penalty, license points, or both. | Steward discretion |
Each time penalty above is graded on the driving alone. What the offense cost the other driver — race time, track position, or a grid position — does not lengthen the penalty; it is carried by additional License Points underChapter 3.4.
A driver who DNFs the race but is found at fault receives a Sporting Regulation Infraction rather than a time penalty, with License Points set by the Stewards (Chapter 9.4).
Some incidents and rule breaches will result in standardised penalties:
| Incident | Standard penalty |
|---|---|
| Qualifying: Impeding another driver (no contact) | Warning |
| Qualifying: Impeding another driver (with contact) | Determined by the Stewards |
| Retiring on track | Qualifying ban |
| Failing to serve a qualifying ban | Disqualification |
| Reset to track | 5 second time penalty |
| Crashing on purpose (Qualifying) | Qualifying ban |
| Crashing on purpose (Race) | Qualifying ban + 10 second time penalty OR Race ban |
| Intentional Wrecking Another Driver | Automatic Administrative Review |
In-game track-limits time and an unserved ten-second penalty issued by the game — including a game bug — may be appealed after the race under Chapter 9.6 on the Appeal ticket; a ten-second penalty the driver served during the event cannot be appealed. Steward-imposed ten-second time penalties under this appendix are appealed as a Steward decision under Chapter 9.5.